Friday, 28 September 2012

Play Test Our Maps

Today we had to present our games to the subsidiary diploma students, they tested our game, and played it all the way through. They understood the rules fairly quickly and enjoyed playing the game. They gave good feedback for the game, here is a picture of one of the feedbacks
I then decided to take a picture of our map. Each corner of the star is a 'spawn point' where one player will spawn, and after they spawned, they will fight each other to be the last man standing.


 We are colour coding the spawns, so that the people who play the games, know where they spawn, and so it makes a little bit more sense to them ( as each player has a colour and the colour matches the one on the board. )


  This is the game, with people playing it.




This is a decoration/scenery for our board, i am  building it using small bricks and PVA glue. I am trying to make a ruin like building, as our game is meant to be set in a ruined city.
 This is the ruin, finished ( 3 other ruins were made, places in the corners of the star )


Game Rules Lesson

This lesson, we were asked to create game rules and a map for our game, so we got into groups, and then we firstly sorted out our similarities in our characters in the group. We decided to come up with the basics firstly, by  getting the health for each player. I was an assassin, so my health was low, but I could do strong attacks. once we had the health sorted, I decided to design ideas for a map.

Later we all thought it would be a good idea if we all had special moves, so everyone thought up an idea, and then we tested how it would work in the game, and if it was fair, so we tweaked the ideas to make them fair. my character had the power of seduction, which allowed me to control a enemy player for 2 turns, but i was not able to attack them. Once we sorted the special moves out, we came back to the rules.

We discussed rules for a while, and finally came up with this. Melee move 2 spaces, Ranged move 1 space. Each player cannot attack on first move, and when you were close enough to attack someone, there were 3 stages. Firstly you roll a dice to see if you hit or miss. ( 1,2,3 = hit 4,5,6 = miss ) if you hit, you roll the dice to see what number you get 1 = -10 HP, 2 = -20 HP etc...) however, if you got a 6, you use your special move. then you roll again if your special move says so, or not.


Modelling

Modelling

We were asked to model our characters using 'green stuff' which is kind of like play-do and blu tac, but firstly before we even attempted to make our characters, we were asked to make a bag, and a face, to get us started and give us some experienced of using the putty. after we made the two items, we started making our character, we made a wire frame of how the stance of our character would look, using references from our sketchbooks, so we didn't mess up. and then after the wire-frame was complete, we added the putty to it.

I added a basic mould to start with, without any detail, as i wanted to get the body shape correct before everything else. once I was happy, I added more detail, and slowly it turned out to look somewhat like my character that I wanted it to look like. I am pleased with it, but I still think i could have done better, but because it was my first proper try, in glad the way it came out.

These are my stages of modelling.


 This is the wireframe, which i carefully made, to mak esure that it resembled my character, as i didnt want the head to be to big or small, or the legs to be too long or short
 I then put it in the cork, so its able to stand up, I dug little holes inside, so that it has balance. ( I made the legs a bit longer because I knew that some of the height would be lost, when i put it inside the cork
 I added a basic body shape, using the green putty, just so I had a idea how to work with this and what to do to make it better
 I added a bit more putty, for the arms and legs, and i also built out the body a bit, to make it more female and look more 3D instead of just being flat.
I started adding in more detail here, like armour and boots, as I was giving her the clothes that I wanted my character to wear.
Here you can see that all the armour is actually on, I just need to add detail to it, as its got no texture or patterns at the moment.
This is my final piece, finished, I added in a weapon and a head. ( I think the head could still use a bit more improvement though. ) but apart from that I am happy with the results as it looks how my character should look. All that needs doing now, is for me to paint it.

Wednesday, 26 September 2012

What Ive Done


The day we came back, we were told that we needed to bring in a randomiser, which would be used in groups to see how random things are. We did this so we could start understanding how to balance out a game. ( E.g. In Call Of Duty, the randomiser determines how many of the bullets will hit the enemy, and is aided by your connection and player skill. )

In the lesson I brought in a basic die,  and the results were fairly close to each other, the lowest amount of times a number was rolled was 11 and the highest was 19. We rolled the die 90 times.

Then we practised drawing body shapes. I used a diagram to help me, then I added my drawings to my sketch book. I think my drawings were okay, for a first attempt.

I have now drawn multiple body drawings, as I am practising drawing them so I can be better at drawing them, I also am trying to learn where the important muslces are, so this would help me be able to get the body shape right. I am using Google to help em see where they are, and I am drawing them out, to see where i need to improve

Holiday

Over the summer holiday, we were asked to come up with ideas of an apocalyptic world, and create a character that is suited to that world. I have chosen to make the cause of the apocalypse, to be Global Warming, as the sea has risen and floods all over the globe, causing over population inland, resulting in a lack of resources, causing the goverment to fail, and everyone to turn into thieves and scavengers.

I started by drawing a male scavenger, but I personally thought he looked a bit strong, to be a thief ( as he would be slower ) so I decided a female, would make a better thief.
My character is a scavenger. She is thin, and quick, and wears light dark clothes, so that she is able to hide in the shadows and make quick getaways. I also attempted to make her quite attractive, which she could use to seduce people to get useful things off them, like food and water. The world is set in 2030 so there is not going to be much futuristic changes, but there are going to be robots, which were created after the apocalypse ( therefore they are made from scrap material ).